◆ Controls
◆ AddHairAnimation()
void Link.AddHairAnimation |
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string | referenceBone | ) |
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◆ AddHeadRig()
◆ ClearStaticAnimations()
void Link.ClearStaticAnimations |
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◆ CreateLookIK()
void Link.CreateLookIK |
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◆ DisableFootIK()
static void Link.DisableFootIK |
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◆ DisableMovementAllowCamera()
static void Link.DisableMovementAllowCamera |
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Controls | controls | ) |
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◆ EnableFootIK()
static void Link.EnableFootIK |
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◆ EnableLeftHandIK()
static void Link.EnableLeftHandIK |
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Transform | target | ) |
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◆ EquipSword()
static BMD Link.EquipSword |
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int | id | ) |
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◆ GetClosestGoToPoint()
static Transform Link.GetClosestGoToPoint |
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Transform | pointA, |
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Transform | pointB ) |
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◆ InitializeFinalIK()
void Link.InitializeFinalIK |
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◆ IsMoving()
◆ LoadAnimation()
◆ LoadFaceAnimation()
◆ Look()
static void Link.Look |
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Vector3 | target | ) |
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◆ PlayAnimation()
static AnimancerState Link.PlayAnimation |
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ZeldaAnimation | state, |
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float | fadeDuration = 0::25f ) |
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◆ PlayFaceAnimation()
static AnimancerState Link.PlayFaceAnimation |
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AnimancerState | state | ) |
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◆ PlayIdleAnimation()
static void Link.PlayIdleAnimation |
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bool | instant = false | ) |
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◆ PlaySound()
static void Link.PlaySound |
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AudioClip | clip | ) |
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◆ RotatePlayer180()
static void Link.RotatePlayer180 |
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◆ S()
◆ SetControls()
static void Link.SetControls |
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Controls | controls | ) |
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◆ SetControlsWithoutResetInput()
static void Link.SetControlsWithoutResetInput |
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Controls | controls | ) |
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◆ SmoothFloat()
IEnumerator Link.SmoothFloat |
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LimbIK | source, |
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float | target ) |
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◆ Start()
◆ StopPreviousAnimation()
IEnumerator Link.StopPreviousAnimation |
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AnimancerState | s | ) |
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◆ Teleport() [1/2]
static void Link.Teleport |
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Transform | target, |
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bool | autoLook = true ) |
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◆ Teleport() [2/2]
static void Link.Teleport |
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Vector3 | pos | ) |
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◆ Update()
◆ _allAnims
Dictionary<string, AnimancerState> Link._allAnims = new Dictionary<string, AnimancerState>() |
◆ _camera
◆ _previousFaceState
AnimancerState Link._previousFaceState |
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◆ _previousState
◆ Animancer
AnimancerComponent Link.Animancer |
◆ AnimancerFace
AnimancerComponent Link.AnimancerFace |
◆ animationMixer
LinearMixerState Link.animationMixer |
◆ animator
◆ animatorFace
Animator Link.animatorFace |
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◆ ArchiveAnimations
Archive Link.ArchiveAnimations |
◆ audioSource
AudioSource Link.audioSource |
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◆ blendValue
◆ BmdFace
◆ BmdLink
◆ currentState
AnimancerState Link.currentState |
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◆ DoorOpenLeft
◆ DoorOpenRight
◆ FaceChestOpen
◆ FootIK
◆ GetItemFromChest
◆ GetItemFromChestWait
◆ HandIK
◆ HandLeft
◆ HandRight
◆ Instance
◆ LinkType
◆ OpenChestA
◆ OpenChestB
◆ PlayerController
TPSPlayerController Link.PlayerController |
◆ SwordLocation
Transform Link.SwordLocation |
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◆ TakeItem
◆ TakeSword
The documentation for this class was generated from the following file: