◆ Controls
◆ AddHairAnimation()
| void Link.AddHairAnimation |
( |
string | referenceBone | ) |
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private |
◆ AddHeadRig()
◆ ClearStaticAnimations()
| void Link.ClearStaticAnimations |
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| ) |
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◆ CreateLookIK()
| void Link.CreateLookIK |
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| ) |
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◆ DisableFootIK()
| static void Link.DisableFootIK |
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| ) |
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static |
◆ DisableMovementAllowCamera()
| static void Link.DisableMovementAllowCamera |
( |
Controls | controls | ) |
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static |
◆ EnableFootIK()
| static void Link.EnableFootIK |
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| ) |
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static |
◆ EnableLeftHandIK()
| static void Link.EnableLeftHandIK |
( |
Transform | target | ) |
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◆ EquipSword()
| static BMD Link.EquipSword |
( |
int | id | ) |
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◆ GetClosestGoToPoint()
| static Transform Link.GetClosestGoToPoint |
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Transform | pointA, |
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Transform | pointB ) |
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◆ InitializeFinalIK()
| void Link.InitializeFinalIK |
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| ) |
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◆ IsMoving()
◆ LoadAnimation()
◆ LoadFaceAnimation()
◆ Look()
| static void Link.Look |
( |
Vector3 | target | ) |
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◆ PlayAnimation()
| static AnimancerState Link.PlayAnimation |
( |
ZeldaAnimation | state, |
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float | fadeDuration = 0::25f ) |
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◆ PlayFaceAnimation()
| static AnimancerState Link.PlayFaceAnimation |
( |
AnimancerState | state | ) |
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◆ PlayIdleAnimation()
| static void Link.PlayIdleAnimation |
( |
bool | instant = false | ) |
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◆ PlaySound()
| static void Link.PlaySound |
( |
AudioClip | clip | ) |
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◆ RotatePlayer180()
| static void Link.RotatePlayer180 |
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| ) |
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◆ S()
◆ SetControls()
| static void Link.SetControls |
( |
Controls | controls | ) |
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◆ SetControlsWithoutResetInput()
| static void Link.SetControlsWithoutResetInput |
( |
Controls | controls | ) |
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◆ SmoothFloat()
| IEnumerator Link.SmoothFloat |
( |
LimbIK | source, |
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float | target ) |
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private |
◆ Start()
◆ StopPreviousAnimation()
| IEnumerator Link.StopPreviousAnimation |
( |
AnimancerState | s | ) |
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◆ Teleport() [1/2]
| static void Link.Teleport |
( |
Transform | target, |
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bool | autoLook = true ) |
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static |
◆ Teleport() [2/2]
| static void Link.Teleport |
( |
Vector3 | pos | ) |
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◆ Update()
◆ _allAnims
| Dictionary<string, AnimancerState> Link._allAnims = new Dictionary<string, AnimancerState>() |
◆ _camera
◆ _previousFaceState
| AnimancerState Link._previousFaceState |
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private |
◆ _previousState
◆ Animancer
| AnimancerComponent Link.Animancer |
◆ AnimancerFace
| AnimancerComponent Link.AnimancerFace |
◆ animationMixer
| LinearMixerState Link.animationMixer |
◆ animator
◆ animatorFace
| Animator Link.animatorFace |
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private |
◆ ArchiveAnimations
| Archive Link.ArchiveAnimations |
◆ audioSource
| AudioSource Link.audioSource |
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private |
◆ blendValue
◆ BmdFace
◆ BmdLink
◆ currentState
| AnimancerState Link.currentState |
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private |
◆ DoorOpenLeft
◆ DoorOpenRight
◆ FaceChestOpen
◆ FootIK
◆ GetItemFromChest
◆ GetItemFromChestWait
◆ HandIK
◆ HandLeft
◆ HandRight
◆ Instance
◆ LinkType
◆ OpenChestA
◆ OpenChestB
◆ PlayerController
| TPSPlayerController Link.PlayerController |
◆ SwordLocation
| Transform Link.SwordLocation |
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static |
◆ TakeItem
◆ TakeSword
The documentation for this class was generated from the following file: