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byte | MatrixType [get, set] |
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float | BoundingSphereDiameter [get, set] |
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FAABox | BoundingBox [get, set] |
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List< ShapeVertexAttribute > | Attributes [get, set] |
|
MeshVertexHolder | VertexData [get, set] |
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List< int > | Indexes [get, set] |
|
VertexDescription | VertexDescription [get, private set] |
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List< Vector3 > | OverrideVertPos [get, set] |
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List< Vector3 > | OverrideNormals [get, set] |
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List< SkinDataTable > | MatrixDataTable [get, private set] |
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◆ Shape()
◆ UploadBuffersToGPU()
void SHP1.Shape.UploadBuffersToGPU |
( |
bool | onlyOverrides | ) |
|
◆ m_glBufferIndexes
int [] SHP1.Shape.m_glBufferIndexes |
◆ m_glIndexBuffer
int SHP1.Shape.m_glIndexBuffer |
◆ m_hasBeenDisposed
bool SHP1.Shape.m_hasBeenDisposed = false |
|
private |
◆ MaterialIndex
int SHP1.Shape.MaterialIndex = -1 |
◆ Attributes
◆ BoundingBox
◆ BoundingSphereDiameter
float SHP1.Shape.BoundingSphereDiameter |
|
getset |
◆ Indexes
List<int> SHP1.Shape.Indexes |
|
getset |
◆ MatrixDataTable
◆ MatrixType
byte SHP1.Shape.MatrixType |
|
getset |
◆ OverrideNormals
List<Vector3> SHP1.Shape.OverrideNormals |
|
getset |
◆ OverrideVertPos
List<Vector3> SHP1.Shape.OverrideVertPos |
|
getset |
◆ VertexData
◆ VertexDescription
The documentation for this class was generated from the following file:
- Assets/_Game/__DECOMP/BMD/Stuff/SHP1.cs