Here is a list of all functions with links to the classes they belong to:
- t -
- Teleport() : BMDParser, Link, WiiUBmdParser
- TevColorOverride() : TevColorOverride
- TevStage() : TevStage
- TexCoordGen() : TexCoordGen
- TexMetadata() : DirectXStructs.TexMetadata
- TextureData() : GTXFile.TextureData, TextureData
- Tick() : JStudio.J3D.Animation.BaseJ3DAnimation
- TimeSinceStartedPlaying() : JStudio.J3D.Animation.BaseJ3DAnimation
- Tmpk() : Tmpk
- ToArray() : ModelRepresentation
- ToBTI() : IntExtension
- ToByteArray() : ASTCDecoder.BitArrayStream
- ToEnumMember< T >() : EnumerationExtensions
- ToggleHandler() : Discord.OverlayManager
- ToHexString() : ZeldaTesting.WLinearColor
- ToNative() : Unity.Collections.NativeCurveExtensions
- ToQuaternion() : SerializableQuaternion
- ToRGBA() : DDS
- ToSprite() : IntExtension
- ToString() : AlphaTest, BlendMode, FAABox, FRay, JStudio.J3D.HierarchyNode, KclLibrary.ObjFace, KclLibrary.ObjVertex, KclLibrary.Vector3U, Material3, ShapeVertexAttribute, SkeletonJoint, StringTable.Entry, TevOrder, TevSwapModeTable, ZeldaTesting.WLinearColor, ZMode
- ToTriangles() : KclLibrary.ObjModel
- ToUrpLitShader() : BMD
- ToVector3() : GMX.GMXHeader.ColorUtility, SerializableVector3
- ToVector4() : GMX.GMXHeader.ColorUtility
- TransformRay() : WMath
- Translate() : BMD
- TranslateLocal() : BMD
- Triangle() : KclLibrary.Triangle
- TriangleCubeOverlap() : KclLibrary.TriangleHelper
- TriBoxOverlap() : KclLibrary.TriangleBoxIntersect
- TryMergeModelGroups() : KclLibrary.KCLFile