Here is a list of all variables with links to the classes they belong to:
- h -
- HandIK : Link
- handle : AnimationJobManager.BoneAnimationData
- HandLeft : Link
- HandRight : Link
- hasColors : ModelRepresentation
- HasLookup : IndirectTexture
- hasMatrixIndices : ModelRepresentation
- hasNormals : ModelRepresentation
- hasTexCoords : ModelRepresentation
- HasWeights : GMX.GMXHeader.Vertex.Bone
- head : HeadTarget
- Header : GMX
- header : DDS, GTXFile
- headers : DZSLoader.DZS
- HeaderSize : GMX.GMXHeader, GTXFile.GTXDataBlock, GTXFile.GTXHeader
- headHandle : BMD.CustomAnimationJob
- HeartContainer : SelectableFile
- HeartCount : SaveDetails, SavegameLoader.SaveDetails
- HeartMaterial : HeartManager
- Hearts : SavegameLoader.SaveFileReferences
- heartSprite : HeartManager
- Height : ASTCDecoder.TexelWeightParams, DirectXStructs.Image, DirectXStructs.TexMetadata, Discord.ImageDimensions
- height : DDS.Header, Toolbox.Library.GX2.GX2Surface, Toolbox.Library.GX2.surfaceIn, Toolbox.Library.GX2.surfaceOut
- heightAlign : Toolbox.Library.GX2.surfaceOut
- heightTileMax : Toolbox.Library.GX2.surfaceOut
- HexParameter : Actor
- HierarchyBuffer : JStudio.J3D.INF1
- hit : FlowerRotation
- Holder : ZeldaAnimation
- HorseInput : FileSelectionManager
- HorseName : SaveDetails, SavegameLoader.SaveDetails
- HotWater : StageLoader
- hoverDistance : HoverIndicator
- hoverDuration : HoverIndicator
- HoverSound : HoverIndicator, UiKeyboard