Twilight Princess
Remastered version of the GameCube game
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Here is a list of all variables with links to the classes they belong to:
- f -
FaceChestOpen :
Link
faces :
ModelRepresentation
FadeAnimator :
IntroStartup
fadeDuration :
TransitionManager
FallbackTexture :
StageLoader
FallbackVolume :
StageLoader
FanfareSound :
ChestManager
FarZ :
FogInfo
FetchAmount :
BMDFetcher
FetchAmountSeperate :
BMDFetcher
fftWindowSize :
BackgroundMusicPlayer
Fields :
KclLibrary.AttributeHandlers.BCSV
File :
WiiUCreator
FileInAnimator :
IntroStartup
FileName :
GTX
Filename :
Discord.FileStat
filePath :
GTXLoader
Files :
FileSelectionManager
,
SavegameLoader
FileSelection :
FileSelectionManager
FileSelectionMusic :
IntroStartup
FileSelectionObj :
IntroStartup
FileUi :
SelectableFile
filter :
EnumPickerWindow
filters :
WeightDataGenerator
Fire :
StageLoader
FireDistortion :
StageLoader
FireSmoke :
StageLoader
first :
AnimationJobManager.AnimationCurveJob
firstMip :
Toolbox.Library.GX2.GX2Surface
FirstRelevantVertexIndex :
SHP1.Shape.SkinDataTable
firstSlice :
Toolbox.Library.GX2.GX2Surface
flagLists :
SaveManagerEditor
Flags :
StageLayerFlagData
flags :
DDS.Header.DDS_PixelFormat
,
DDS.Header
,
Toolbox.Library.GX2.surfaceIn
Flower17 :
StageLoader
Flower7 :
StageLoader
FlowerLong :
StageLoader
FlowerLongSmall :
StageLoader
flowerTransform :
FlowerRotation
fluctuation :
stage_pure_lightvec_info_class
Fog :
StageLoader
fogCol :
stage_palet_info_class
fogEndZ :
stage_palet_info_class
fogStartZ :
stage_palet_info_class
fontSize :
UiKeyboard
FontType :
RuntimeFont
FootIK :
Link
ForceCheck :
BMD
Format :
DirectXStructs.Image
,
DirectXStructs.TexMetadata
,
TevIndirect
format :
Toolbox.Library.GX2.GX2Surface
,
Toolbox.Library.GX2.surfaceIn
formatExInfo :
Toolbox.Library.GX2
formatHwInfo :
Toolbox.Library.GX2
FormatTable :
STGenericTexture
fourCC :
DDS.Header.DDS_PixelFormat
FOURCC_ATI1 :
DDS
FOURCC_ATI2 :
DDS
FOURCC_BC4S :
DDS
FOURCC_BC4U :
DDS
FOURCC_BC5S :
DDS
FOURCC_BC5U :
DDS
FOURCC_DX10 :
DDS
FOURCC_DXT1 :
DDS
FOURCC_DXT2 :
DDS
FOURCC_DXT3 :
DDS
FOURCC_DXT4 :
DDS
FOURCC_DXT5 :
DDS
FOURCC_RXGB :
DDS
FPS :
ZeldaTP
Frame :
AnimationEvent
frameCounter :
BMD
From :
Discord.ImeUnderline
Function :
ZMode
FutureBmd :
BMDCreator
Generated by
1.12.0