Here is a list of all variables with links to the classes they belong to:
- d -
- D : TevIn
- damping : CapPhysics
- dampingTimer : CameraManager
- Data : BMD.MyAnimationJob, FetchData< T >, JPAResourceRaw
- data : GTXFile, GTXFile.GTXDataBlock, Toolbox.Library.GX2.GX2Surface
- DataSize : GTXFile.GTXDataBlock
- DataType : ShapeVertexAttribute
- ddspf : DDS.Header
- DebugSurface : Toolbox.Library.GX2
- dedup_verts : ModelRepresentation
- DEFAULT : FileSelectionManager
- DefaultFont : FontLoader
- DefaultHorseName : FileSelectionManager
- DefaultMaterial : StageLoader
- DefaultPlayerName : FileSelectionManager
- defaultScale : HoverIndicator
- Delay : CameraProcess, ShineEffect
- Depth : DirectXStructs.TexMetadata
- depth : DDS.Header, Toolbox.Library.GX2.GX2Surface, Toolbox.Library.GX2.surfaceOut
- depthAlign : Toolbox.Library.GX2.surfaceOut
- DestinationFactor : BlendMode
- Details : Discord.Activity
- Dialogue3DRotation : BMD
- DialogueId : BMD
- dim : Toolbox.Library.GX2.GX2Surface
- Dimension : DirectXStructs.TexMetadata
- dir : stage_pure_lightvec_info_class
- Direction : FRay
- DirectionIndex : KclLibrary.KclPrism
- DisabledShapes : StageLoader
- discord : DiscordManager
- Discriminator : Discord.User
- distFn : stage_pure_lightvec_info_class
- DllName : Discord.Constants
- DollyCart : CameraCut
- DollyTransposer : CameraManager
- DOOR_targetIndex : Actor
- DoorOpenLeft : Link
- DoorOpenRight : Link
- DoorType : Door
- DoubleSided : ZeldaManager
- DRW1Start : J3DModel
- DRW1Tag : BMD, J3DModel
- DualPlane : ASTCDecoder.TexelWeightParams
- duration : AnimationJobManager.AnimationCurveJob, AnimationJobManager, ZeldaAnimation
- DX10header : DDS
- DXGI_Format : DDS.DX10Header