Here is a list of all variables with links to the classes they belong to:
- r -
- R : TevSwapModeTable, ZeldaTesting.WLinearColor
- R5G6B5_MASKS : DDS
- R8G8B8_MASKS : DDS
- Radius : TextureFetcher
- radius : B83.UVViewer.Drawing.CircleEnumerable, B83.UVViewer.Drawing.CircleEnumerator, stage_pure_lightvec_info_class
- RangeAdjustmentTable : FogInfo
- RasSel : TevSwapMode
- raycastDistance : LadderController
- rayDistance : CameraUnderwaterManager
- RBitMask : DDS.Header.DDS_PixelFormat
- Reader : J3DLoader
- Records : KclLibrary.AttributeHandlers.BCSV
- RedChannel : JStudio.J3D.Animation.BRK.RegisterAnim, STGenericTexture
- Reference0 : AlphaTest
- Reference1 : AlphaTest
- regularStyle : EnumPickerWindow
- RelationshipEvents : Discord.Discord
- RelationshipEventsPtr : Discord.Discord
- reorderableList : CameraProcess_Inspector, StageObjectEvent_Inspector
- repeatCount : LineTiler
- reserved1 : DDS.Header
- reserved2 : DDS.Header
- ResizeHeight : TextureFetcher
- ResizeWidth : TextureFetcher
- ResourceDim : DDS.DX10Header
- resourceFlags : Toolbox.Library.GX2.GX2Surface
- ResourceId : JPAResourceRaw
- Result : Discord.ResultException
- RGBBitCount : DDS.Header.DDS_PixelFormat
- Right : Discord.Rect, LinkIKHelper
- rightSprite : ButtonTiler
- RoomId : StageLoader
- Rot : Actor
- Rotation : BMDParser, JStudio.J3D.Animation.BaseJ3DAnimation.AnimComponent, TexMatrix, WiiUBmdParser
- rotationAngle : SunbeamMovement
- rotationAxis : RotateObject
- RotationEuler : CameraPoint
- RotationMultiplier : CameraSequence
- rotationSpeed : RotateObject, SunbeamMovement
- rotationSpeedCurve : RotateObject
- RotationsX : JStudio.J3D.Animation.BCK.JointAnim, JStudio.J3D.Animation.BTK.MaterialAnim
- RotationsY : JStudio.J3D.Animation.BCK.JointAnim, JStudio.J3D.Animation.BTK.MaterialAnim
- RotationsZ : JStudio.J3D.Animation.BCK.JointAnim, JStudio.J3D.Animation.BTK.MaterialAnim
- rotationVelocity : CapPhysics
- RotationW : BMD.AnimationData
- RotationX : BMD.AnimationData
- RotationY : BMD.AnimationData
- RotationZ : BMD.AnimationData
- rotKeyCount : AnimationJobManager.BoneAnimationData
- rotTimes : AnimationJobManager.BoneAnimationData
- rotValuesW : AnimationJobManager.BoneAnimationData
- rotValuesX : AnimationJobManager.BoneAnimationData
- rotValuesY : AnimationJobManager.BoneAnimationData
- rotValuesZ : AnimationJobManager.BoneAnimationData
- rotX : EnumExtensions
- rotY : EnumExtensions
- rotZ : EnumExtensions
- RowPitch : DirectXStructs.Image