Here is a list of all functions with links to the classes they belong to:
- u -
- Unload() : DDS
- unload_samples() : Native
- UnpackPixelFromPalette() : BinaryTextureImage
- UnquantizeTexelWeight() : ASTCDecoder
- UnquantizeTexelWeights() : ASTCDecoder
- UnregisterInteractable() : InteractableManager
- UnsetFlag() : SaveManager
- Update() : _Testing, Actor, ArcGlobalLoader, AudioManager, BMD.CustomAnimancerState, BMDParser, BMDRenderer, CameraSequence, CameraUnderwaterManager, DialogueManager, DiscordManager, DZSLoader, FiremanNative, FlagEvent, FlashingBackground, FlowerRotation, GlobalMap, GMX, HeadTarget, InteractableManager, IntroStartup, J3DModel, Joint, JPC, LadderController, Link, LinkIKHelper, LinkLookIK, LookAt, MaterialData, RuntimeFont, SettingManager, ShineEffect, StageObjectEvent, SunbeamMovement, Sword, UnityMainThreadDispatcher, WiiUBmdParser, WiiUCreator, ZeldaAnimation, ZeldaManager
- UpdateActivity() : Discord.ActivityManager
- UpdateActivityCallbackImpl() : Discord.ActivityManager
- UpdateActivityHandler() : Discord.ActivityManager
- UpdateFlag() : SaveManager
- UpdateFlags() : SaveManager
- UpdateInteractableMessage() : InteractableManager
- UpdateLobby() : Discord.LobbyManager
- UpdateLobbyCallbackImpl() : Discord.LobbyManager
- UpdateLobbyHandler() : Discord.LobbyManager
- UpdateMember() : Discord.LobbyManager
- UpdateMemberCallbackImpl() : Discord.LobbyManager
- UpdateMemberHandler() : Discord.LobbyManager
- UpdateMesh() : B83.UVViewer.UVViewer
- UpdateMeshData() : JStudio.J3D.Animation.BTK
- UpdatePeer() : Discord.NetworkManager
- UpdateProgress() : KclLibrary.DebugLogger
- UploadBuffersToGPU() : SHP1.Shape
- User() : Discord.ImageHandle
- UserAchievementUpdateHandler() : Discord.AchievementManager
- UseRGBA() : STGenericTexture
- UseSameAnimationAsOriginalModelForCopy() : BMD