Here is a list of all variables with links to the classes they belong to:
- p -
- packFile : _Testing
- PaddingMax : KclLibrary.CollisionImportSettings
- PaddingMin : KclLibrary.CollisionImportSettings
- Palets : StageData
- paletteData : STGenericTexture
- palIdx : stage_pselect_info_class
- Parameter : Actor
- Parameters : STGenericTexture
- Parent : SavegameLoader.SaveFileReferences
- parent : EnumPickerWindow
- parentCanvas : BackgroundTiler
- ParticleFire : SavegameLoader.SaveFileReferences
- Party : Discord.Activity
- path : BMDCreator, BMDCreator_Inspector, J3DModel, LinkCreator
- pathHD : BMDCreator, J3DModel, LinkCreator
- Paths : JobBoneData
- PercentComplete : Discord.UserAchievement
- pIn : Toolbox.Library.GX2
- pipeConfig : Toolbox.Library.GX2.TileInfo
- pitch : Toolbox.Library.GX2.GX2Surface, Toolbox.Library.GX2.surfaceOut
- pitchAlign : Toolbox.Library.GX2.surfaceOut
- pitchOrLinearSize : DDS.Header
- pitchTileMax : Toolbox.Library.GX2.surfaceOut
- pixelBits : Toolbox.Library.GX2.surfaceOut
- pixelFormat : DDS
- pixelHeight : Toolbox.Library.GX2.surfaceOut
- pixelInternalFormat : DDS
- pixelPitch : Toolbox.Library.GX2.surfaceOut
- Pixels : DirectXStructs.Image
- pixelType : DDS
- PlatformSwizzle : STGenericTexture
- Player : InteractableManager
- PlayerController : Link
- PlayerInput : FileSelectionManager
- PlayerLocation : SaveData
- PlayerName : SaveDetails, SavegameLoader.SaveDetails
- PlayerPosition : ZeldaAnimation
- PlayerRotation : SaveData
- playLeftAnimation : LadderController
- PointMode : CameraPoint
- pointModeOptions : CameraSequence_Inspector
- Pos : Actor
- pos : GMX.GMXHeader.Vertex, stage_pure_lightvec_info_class
- pos1 : GMX.GMXHeader.Vertex
- pos2 : GMX.GMXHeader.Vertex
- Position : KclLibrary.ObjVertex, MeshVertexHolder, MeshVertexIndex
- PositionIndex : KclLibrary.KclPrism
- PositionMatrixIndexes : MeshVertexHolder
- positions : PrimitiveProcessor
- PositionX : BMD.AnimationData
- PositionY : BMD.AnimationData
- PositionZ : BMD.AnimationData
- posKeyCount : AnimationJobManager.BoneAnimationData
- PosMtxIndex : MeshVertexIndex
- posTimes : AnimationJobManager.BoneAnimationData
- posValuesX : AnimationJobManager.BoneAnimationData
- posValuesY : AnimationJobManager.BoneAnimationData
- posValuesZ : AnimationJobManager.BoneAnimationData
- PosXOffset : ButtonTiler, TextureTiler
- pOut : Toolbox.Library.GX2
- PreloadedBCKs : BMD
- Presence : Discord.Relationship
- previousBCKIndex : BMDCreator_Inspector
- previousBMDIndex : BMDCreator_Inspector
- PreviousCamera : CameraManager
- previousIndex : BMDCreator_Inspector
- Price : Discord.Sku
- PrismThickness : KclLibrary.CollisionImportSettings
- Privacy : Discord.ActivityParty
- Processes : CameraManager
- processorPath : _Testing
- ProcessType : CameraProcess
- Projection : TexMatrix
- pselIdx : stage_envr_info_class
- pTileInfo : Toolbox.Library.GX2.surfaceIn, Toolbox.Library.GX2.surfaceOut