Here is a list of all variables with links to the classes they belong to:
- b -
- B : TevIn, TevSwapModeTable, ZeldaTesting.WLinearColor
- Background : GlobalMap
- BackgroundColor : Discord.ImeUnderline
- backgroundColor : BackgroundTiler
- BackgroundMusic : IntroStartup
- backgroundSprite : BackgroundTiler
- bankHeight : Toolbox.Library.GX2.TileInfo
- banks : Toolbox.Library.GX2.TileInfo
- bankSwapOrder : Toolbox.Library.GX2
- bankWidth : Toolbox.Library.GX2.TileInfo
- baseAlign : Toolbox.Library.GX2.surfaceOut
- BBitMask : DDS.Header.DDS_PixelFormat
- bck : WeightDataGenerator
- bckFiles : BMDCreator_Inspector
- BckName : AnimationJobManager.AnimationCurveJob, AnimationSetup.AnimationCurveHolder, ZeldaAnimation
- bdata : DDS
- Behavior : AnimationJobManager.AnimationCurveJob, AnimationSetup.AnimationCurveHolder
- behavior : ZeldaAnimation
- bgAmbCol : stage_palet_info_class
- bgAmbColor1A : stage_palet_info_class
- bgAmbColor2A : stage_palet_info_class
- bgAmbColor3A : stage_palet_info_class
- Bias : TevIndirect, TevOp
- BinaryTextureImages : TEX1
- BindJoints : JNT1
- Binormal : MeshVertexHolder, MeshVertexIndex
- bitan : GMX.GMXHeader.Vertex
- BitDepth : ASTCPixel
- bitmap : EditedBitmap
- BitsArray : ASTCDecoder.BitArrayStream
- blendTimer : CameraManager
- blendValue : LadderController, Link
- blocks : GTXFile
- BlockType : GTXFile.GTXDataBlock
- bloomTblIdx : stage_palet_info_class
- BlueChannel : JStudio.J3D.Animation.BRK.RegisterAnim, STGenericTexture
- Blur : TextureFetcher
- BlurredTexture2D : TextureFetcher
- Bmd : BMDFetcher.Cache, BMDParser, EnumExtensions, WiiUBmdParser
- bmd : WeightDataGenerator
- BmdFace : Link
- bmdFiles : BMDCreator_Inspector
- BmdLink : Link
- BmdName : BMDFetcher.Cache
- BMDs : MultipleObject
- BoneArray : ZeldaAnimation
- boneArray : AnimationJobManager
- boneIds : GMX.GMXHeader.Vertex
- BoneIndexes : EVP1.Envelope
- boneList : GMX.GMXHeader.Vertex
- BoneName : AnimationJobManager.BoneAnimationData
- boneNames : GMX.GMXHeader.Vertex
- Bones : BMD.MyAnimationJob, WeightDataGenerator
- bones : AnimationJobManager.AnimationCurveJob
- boneVelocity : CapPhysics
- BoneWeights : EVP1.Envelope
- boneWeights : GMX.GMXHeader.Vertex
- Bot : Discord.User
- Bottom : Discord.Rect
- bpp : Toolbox.Library.GX2.GX2Surface, Toolbox.Library.GX2.surfaceIn, Toolbox.Library.GX2.surfaceOut
- Bti : TextureTiler
- bti : BMD.EyeTexture
- BtiName : TextureFetcher
- BTIs : TEX1
- Buffer : PLC
- buffer : DZSLoader.DZS, J3DModel
- ButtonCopy : FileSelectionManager
- ButtonErase : FileSelectionManager
- buttonHeight : UiKeyboard
- ButtonHorseBack : FileSelectionManager
- ButtonHorseContinue : FileSelectionManager
- ButtonLeft : FileSelectionManager
- ButtonMiddle : FileSelectionManager
- ButtonPlayerBack : FileSelectionManager
- ButtonPlayerContinue : FileSelectionManager
- ButtonRight : FileSelectionManager
- ButtonStart : FileSelectionManager
- buttonWidth : UiKeyboard