Here is a list of all class members with links to the classes they belong to:
- l -
- L8_MASKS : DDS
- label : ConditionalFieldAttribute
- LangType : Language
- language : LocalizationData
- LanternOil : StageLoader
- LargeImage : Discord.ActivityAssets
- LargeText : Discord.ActivityAssets
- lastAnimationName : BMD
- lastCapBone : CapPhysics
- LastCharacter : GlyphBlock
- LastCode : GlyphBlock, Sheet
- lastExternalArchiveForAnimation : BMD
- LastModified : Discord.FileStat
- LastRelevantVertexIndex : SHP1.Shape.SkinDataTable
- lastTriggeredFrame : ZeldaAnimation
- LateUpdate() : CapPhysics
- Lava : StageLoader
- Layer : StageValue< T >
- Leading : BFNLoader
- Left : Discord.Rect, LinkIKHelper
- LeftPad() : BMDFetcher
- leftSprite : ButtonTiler
- Length : BMD.CustomAnimancerState, KclLibrary.KclPrism, ZeldaAnimation
- LengthInFrames : AnimationSetup.AnimationCurveHolder
- Lerp() : WMath
- lightCol : stage_palet_info_class
- LightingColorIndexes : Material3
- LightingEnabled : ColorChannelControl
- Lights : StageData
- Limit() : Discord.LobbySearchQuery
- LinearInterpolation() : JStudio.J3D.Animation.BaseJ3DAnimation
- lineColor : LineTiler
- LineMat : B83.UVViewer.Drawing
- LineMatDepthTest : B83.UVViewer.Drawing
- lineSprite : LineTiler
- lineTex : B83.UVViewer.Drawing
- LinkNo : PLC.sBgPc
- linkOpen : Chest
- LinkThrough : PLC.sBgPc
- LinkType : Link, LinkCreator
- LitMask : ColorChannelControl
- LOAD : FileSelectionManager
- Load() : BinaryTextureImage, BinaryTextureImage.Palette, DDS, GTXFile, KCL, KclLibrary.KCLFile, KclLibrary.ObjModel
- load_samples() : Native
- LoadActor() : ActorLoader
- LoadAnimation() : BMD, Link
- LoadAnimationCurves() : BMD
- LoadAnimationCurvesInBackground() : BMD
- LoadAnimationsOnMainThread : BMD
- LoadANK1FromStream() : JStudio.J3D.Animation.BCK
- LoadArcContents() : BMDCreator_Inspector
- LoadBFN() : BFNLoader
- LoadBinFile() : GTXFetcher
- LoadBRK() : BMD
- LoadBTI() : BTILoader
- LoadBTK() : BMD
- LoadDialogueSprite() : TextureFetcher
- LoadDRW1FromStream() : DRW1
- LoadedArchives : TextureFetcher
- loadedTexture : GTXLoader
- LoadEVP1FromStream() : EVP1
- LoadFaceAnimation() : Link
- LoadFromStream() : JStudio.J3D.Animation.BCK, JStudio.J3D.Animation.BRK, JStudio.J3D.Animation.BTK, KCL, PLC
- LoadGTX() : GTXLoader
- LoadHDTextures() : GTXFetcher
- LoadHeader() : GMX
- LoadINF1FromStream() : JStudio.J3D.INF1
- LoadJNT1FromStream() : JNT1
- LoadMap() : GlobalMap
- LoadMTL() : KclLibrary.ObjModel
- LoadParticles() : StageLoader
- LoadRemainingTagsAsync() : J3DModel
- LoadResource() : ResourceLoader
- LoadRoom() : IntroLoader, StageLoader
- LoadSaveData() : SavegameLoader
- LoadSaves() : SaveManager
- LoadSpecificAnimation() : BMD
- LoadSpecificAnimationOnMain() : BMD
- LoadSprite() : TextureFetcher
- LoadStageOnStart : StageLoader
- LoadStageResources() : IntroLoader, StageLoader
- LoadString() : FileReader
- LoadTagDataFromFile() : BMD, JStudio.J3D.Animation.BRK, JStudio.J3D.Animation.BTK
- LoadTagDataFromStream() : JStudio.J3D.Animation.BCK
- LoadTEX1FromStream() : TEX1
- LoadTEX1FromStreamRaw() : TEX1
- LoadTexture() : GTXLoader, TextureFetcher
- LoadTextureWithSkia() : BFNLoader
- LoadTypeFromStream< T >() : MAT3
- LoadVertexAttribute< T >() : VTX1
- LoadVTX1FromStream() : VTX1
- LoadWidths() : BFNLoader
- LobbyCount() : Discord.LobbyManager
- LobbyDeleteHandler() : Discord.LobbyManager
- LobbyEvents : Discord.Discord
- LobbyEventsPtr : Discord.Discord
- LobbyMessageHandler() : Discord.LobbyManager
- LobbyMetadataCount() : Discord.LobbyManager
- LobbyUpdateHandler() : Discord.LobbyManager
- localizations : LocalizationData
- Location : CameraPoint
- Locked : Discord.Lobby
- LodBias : BinaryTextureImage
- Look() : Link
- LookAt : CameraProcess
- lookSpeed : HeadTarget
- loop_start : FaceRepresentation
- loopCounter : JStudio.J3D.Animation.BCK
- loopEnd : BackgroundMusicPlayer
- LoopMode : BTP, JStudio.J3D.Animation.BaseJ3DAnimation
- LoopRepresentation : ModelRepresentation
- loops : ModelRepresentation
- loopStart : BackgroundMusicPlayer
- LoopType : AnimationJobManager.AnimationCurveJob, AnimationSetup.AnimationCurveHolder
- loopType : ZeldaAnimation