Here is a list of all class members with links to the classes they belong to:
- u -
- UiContainer : InteractableManager
- UiPressAnyButton : IntroStartup
- UiText : IntroStartup
- UnderwaterRoof : PLC.sBgPc
- unk12 : ItemData
- unk_2f : stage_palet_info_class
- Unknown : GMX.GMXHeader.MESH
- Unknown0 : IndirectTexture, SHP1.Shape.SkinDataTable, TevStage
- Unknown1 : BmgReader.Message, GMX.GMXHeader.MESH, IndirectTexture, JStudio.J3D.INF1, NBTScale, SkeletonJoint, TevStage
- Unknown2 : GMX.GMXHeader.MESH, IndirectTexture, SkeletonJoint
- unknown2 : BinaryTextureImage
- Unknown3 : GMX.GMXHeader.MESH, IndirectTexture
- unknown3 : BinaryTextureImage
- Unknown5 : BmgReader.Message
- UnknownField3 : BmgReader.Message
- UnknownIndex2 : Material3
- UnknownIndexes : Material3
- Unknowns : GMX.GMXHeader.VERT, GMX.GMXHeader.Vertex
- Unload() : DDS
- unload_samples() : Native
- UnlockedAt : Discord.UserAchievement
- UnpackPixelFromPalette() : BinaryTextureImage
- UnquantizeTexelWeight() : ASTCDecoder
- UnquantizeTexelWeights() : ASTCDecoder
- UnregisterInteractable() : InteractableManager
- UnsetFlag() : SaveManager
- UpdatableIndex : ZeldaAnimation
- Update() : _Testing, Actor, ArcGlobalLoader, AudioManager, BMD.CustomAnimancerState, BMDParser, BMDRenderer, CameraSequence, CameraUnderwaterManager, DialogueManager, DiscordManager, DZSLoader, FiremanNative, FlagEvent, FlashingBackground, FlowerRotation, GlobalMap, GMX, HeadTarget, InteractableManager, IntroStartup, J3DModel, Joint, JPC, LadderController, Link, LinkIKHelper, LinkLookIK, LookAt, MaterialData, RuntimeFont, SettingManager, ShineEffect, StageObjectEvent, SunbeamMovement, Sword, UnityMainThreadDispatcher, WiiUBmdParser, WiiUCreator, ZeldaAnimation, ZeldaManager
- UpdateActivity() : Discord.ActivityManager
- UpdateActivityCallbackImpl() : Discord.ActivityManager
- UpdateActivityHandler() : Discord.ActivityManager
- UpdateEnable : ZMode
- UpdateFlag() : SaveManager
- UpdateFlags() : SaveManager
- UpdateIndex : BMD
- UpdateInteractableMessage() : InteractableManager
- updateInterval : BMD
- UpdateJob : ZeldaAnimation
- UpdateLobby() : Discord.LobbyManager
- UpdateLobbyCallbackImpl() : Discord.LobbyManager
- UpdateLobbyHandler() : Discord.LobbyManager
- UpdateMember() : Discord.LobbyManager
- UpdateMemberCallbackImpl() : Discord.LobbyManager
- UpdateMemberHandler() : Discord.LobbyManager
- UpdateMesh() : B83.UVViewer.UVViewer
- UpdateMeshData() : JStudio.J3D.Animation.BTK
- UpdatePeer() : Discord.NetworkManager
- UpdateProgress() : KclLibrary.DebugLogger
- UploadBuffersToGPU() : SHP1.Shape
- use : Toolbox.Library.GX2.GX2Surface
- UsedMaterial : WiiUCreator
- UseEditMenu : DDS
- UseExternalTextures : StageLoader
- UseHDTextures : ZeldaManager
- UseJ3DModel : ZeldaManager
- User() : Discord.ImageHandle, Discord.Relationship
- UserAchievementUpdateHandler() : Discord.AchievementManager
- UserEvents : Discord.Discord
- UserEventsPtr : Discord.Discord
- UseRGBA() : STGenericTexture
- UserId : Discord.UserAchievement
- UseRigidbody : BMDParser, WiiUBmdParser
- userManager : DiscordManager
- Username : Discord.User
- UseSameAnimationAsOriginalModelForCopy() : BMD
- UtcLod : IndirectTevOrder
- Utclod : TevIndirect
- uv0 : GMX.GMXHeader.Vertex
- uv1 : GMX.GMXHeader.Vertex
- uv2 : GMX.GMXHeader.Vertex
- uv3 : GMX.GMXHeader.Vertex
- UVs : LoopRepresentation