Here is a list of all class members with links to the classes they belong to:
- a -
- A : ASTCPixel, ColorPP, TevIn, TevSwapModeTable, ZeldaTesting.WLinearColor
- a : StageDataAttribute, StageFlagAttribute
- A1R5G5B5_MASKS : DDS
- A4R4G4B4_MASKS : DDS
- A8B8G8R8_MASKS : DDS
- A8L8_MASKS : DDS
- A8R8G8B8_MASKS : DDS
- aa : Toolbox.Library.GX2.GX2Surface
- aaLineTex : B83.UVViewer.Drawing
- ABitMask : DDS.Header.DDS_PixelFormat
- accelerationCurve : LadderController
- AcceptInvite() : Discord.ActivityManager
- AcceptInviteCallbackImpl() : Discord.ActivityManager
- AcceptInviteHandler() : Discord.ActivityManager
- AccessToken : Discord.OAuth2Token
- AchievementEvents : Discord.Discord
- AchievementEventsPtr : Discord.Discord
- AchievementId : Discord.UserAchievement
- ActionWrapper() : UnityMainThreadDispatcher
- Activity : Discord.Presence
- ActivityEvents : Discord.Discord
- ActivityEventsPtr : Discord.Discord
- ActivityInviteHandler() : Discord.ActivityManager
- ActivityJoinHandler() : Discord.ActivityManager
- ActivityJoinRequestHandler() : Discord.ActivityManager
- ActivitySpectateHandler() : Discord.ActivityManager
- Actor : BMD, BMDFetcher.Cache
- actorAmbCol : stage_palet_info_class
- ActorGroupAttribute() : ActorGroupAttribute
- actorlayerLoader() : DZSLoader.DZS
- ActorType : Actor
- AddBone() : CapPhysics
- AddClothPhysics() : BMD
- AddEvent() : ZeldaAnimation
- AddHairAnimation() : Link
- AddHeadRig() : Link
- AddKey() : CustomCurve
- AddMeshColliderToSkinned() : BMD
- AddPrev : IndirectTevOrder, TevIndirect
- AddrFormat : Toolbox.Library.GX2
- AddrPipeCfg : Toolbox.Library.GX2
- AddrTileMode : Toolbox.Library.GX2
- AddrTileType : Toolbox.Library.GX2
- AdjustMeshUVs() : TextureAtlasGenerator
- adjustPitchAlignment() : Toolbox.Library.GX2
- adjustSurfaceInfo() : Toolbox.Library.GX2
- AdjustTimeWithMode() : Unity.Collections.NativeCurve
- AfterExitLadder() : LadderController
- Align() : GMX.GMXHeader.PADX
- AlignBytes() : FileWriter, KclLibrary.AttributeHandlers.BCSV
- AlignedSize() : KclLibrary.AttributeHandlers.BCSV
- Alignment : DDS
- alignment : Toolbox.Library.GX2.GX2Surface
- AlignMode : GTXFile.GTXHeader
- AllowAnimation : ZeldaAnimation
- Alpha : TevIndirect
- AlphaBias : TevStage
- AlphaChannel : JStudio.J3D.Animation.BRK.RegisterAnim, STGenericTexture
- AlphaClamp : TevStage
- AlphaIn : TevStage
- AlphaOp : TevStage
- AlphaRegister : TevStage
- AlphaScale : TevStage
- AlphaSel : IndirectTevOrder
- AlphaSetting : BinaryTextureImage
- AlphaSmooth() : ImageEffects
- AlphaTest : Material3
- AlphaThreshhold : TextureFetcher
- Ambient : KclLibrary.ObjMaterial
- AmbientColorIndexes : Material3
- AmbientSrc : ColorChannelControl
- Amount : Discord.SkuPrice
- amount : BMDFetcher
- Animancer : Link
- animancer : Chest, ZeldaAnimation
- AnimancerFace : Link
- AnimatedJoints : JNT1
- Animation : ExternalLinkAnimation
- AnimationEntries : BTP
- animationMixer : Link
- AnimationName : BMDFetcher.Cache, BMDParser, WiiUBmdParser
- AnimationSetup : BMDParser, Link.AnimationData
- AnimationStiffness : ZeldaTP
- animator : BMD.CustomAnimancerState, Chest, Link
- animatorFace : Link
- AnimLengthInFrames : JStudio.J3D.Animation.BaseJ3DAnimation
- AnimLengthInSeconds : JStudio.J3D.Animation.BaseJ3DAnimation
- AnimType : JStudio.J3D.Animation.BaseJ3DAnimation
- ApplicationEvents : Discord.Discord
- ApplicationEventsPtr : Discord.Discord
- ApplicationId : Discord.Activity
- ApplyAnimationToMaterials() : JStudio.J3D.Animation.BRK, JStudio.J3D.Animation.BTK
- ApplyAnimationToPose() : JStudio.J3D.Animation.BCK
- ApplyBonePositionsToAnimationTransforms() : BMD, J3DModel
- ApplyDataToSavegames() : SavegameLoader
- ApplyFirstTranslation() : BMD
- ApplyFrame() : JStudio.J3D.Animation.BRK
- ApplyMeshFromSelectedGameObject() : EditorMeshCreator
- ApplyPoseForSkinnedMeshRenderer() : JStudio.J3D.Animation.BCK
- ApplySurface() : GTXFile.TextureData
- Arc : EnumExtensions, ModelDataAttribute, TextureTiler
- arcFiles : BMDCreator_Inspector
- ArcGlobalLoader : Car_Inspector
- Archive : BMD, BMDParser, FetchData< T >, MultipleObject, WiiUBmdParser
- ArchiveAnimations : Link
- archiveDirectory : BTIExporter
- ArchiveName : TextureFetcher
- ARCHIVES : BMDFetcher
- Archives : ArcGlobalLoader, MultipleObject
- ArrayCount : STGenericTexture, STGenericTexture.Properties
- arrayCount : STGenericTexture
- arrayFlag : DDS.DX10Header
- ArrayLevel : EditedBitmap
- ArraySize : DirectXStructs.TexMetadata
- ArrayType : ShapeVertexAttribute, VertexFormat
- ArrowThrough : PLC.sBgPc
- Ascent : BFNLoader
- Asset : BFNData
- Assets : Discord.Activity
- AssignFields< T >() : BMDFetcher
- AssignMaterialIndexes() : JStudio.J3D.INF1
- ASTCDecoderException() : ASTCDecoderException
- ASTCPixel() : ASTCPixel
- atlasTexture : BFNLoader
- Att0Code : PLC, PLC.sBgPc
- Att1Code : PLC, PLC.sBgPc
- AttackThrough : PLC.sBgPc
- AttenuationFunction : ColorChannelControl
- Attribute : KclLibrary.Triangle
- AttributeIsEnabled() : VertexDescription
- Attributes : BmgReader.InfItem, BmgReader.Message, SHP1.Shape
- attrs : StageDataAttribute, StageFlagAttribute
- audioClip : BackgroundMusicPlayer
- audioSource : BackgroundMusicPlayer, Link
- Automatically : ButtonTiler
- AutomaticallyAttachToUi : TextureFetcher
- Avatar : Discord.User
- avatarTexture : DiscordManager
- Awake() : AudioManager, BackgroundMusicPlayer, CapPhysics, ChestManager, DialogueManager, FontLoader, InteractableManager, Language, SaveManager, StageLoader, TransitionManager, UnityMainThreadDispatcher, ZeldaManager
- AxisTest() : KclLibrary.TriangleHelper